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Destiny 2

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10/23/2019 12:00:45 AM
197

Arms Dealer 900 Strike - Leviathan's Breath

What. The hell. Is wrong with you? How is it so insanely difficult for you, Bungie, to actually create fun things? Why are you only able to make infuriatingly stupid things from rehashed material? It was quite the task, already, just to get to the actual boss fight of the strike. But then... You literally cannot stop running. You NEVER get a chance to actually aim and fire your weapon. You have to constantly sprint, jump, throw grenades and hip-fire everything. That was the single stupidest f***ing thing you have ever created and then had the audacity to call it a "quest." And for what? To make the one "updated" strike take even longer? You're so transparent with how you lazily pad things out. I was actually looking forward to doing this and getting the weapon. I got it but it was just a terrible experience. I was going to help my friends who were going after the bow get it later but I will never do that boss fight again. Holy sh*t, you're just awful at this.

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  • Edited by Ogma: Destroyer of Worlds: 10/24/2019 4:07:41 PM
    You can see the disparity among players in the comments for these types of things. This is something that Bungie either doesn’t get, or doesn’t care to address. Was the strike hard? Yes. Should getting an exotic be quick and easy? No. Should it be fun? Yes. People define fun differently. This game has very different kinds of activities and thus essentially encompasses multiple very different genres. This is a prime example of why there should be multiple paths of progression/acquisition for many things. Options that balance challenge and time investment against amount of rewards or how quickly you can acquire something. Want something now? Do the super hard or timed version and it’s yours. Don’t mind waiting a bit? Do an easier version three times, once with each elemental since that rotates weekly, and it’s yours in three weeks. Look at quests like Whisper/Zero Hour. If they had non-timed versions with matchmaking that had rotating elemental singes, the above example could be an alternate version of how to get it. Raids. If there was a non-mechanic heavy version that was like a long strike with multiple bosses or like The Menagerie/Vex Offensive that rewarded only a SINGLE reward per week, I think that would be an appropriate balance against the regular version being much more difficult and players getting like 4 rewards per week. They make the game a chore at times for many players by not acknowledging this disparity and that their game is so vastly different from one activity to the next. So much so that it could be called an inconsistent experience. Whether they want to admit it or not, they have a wide variety of different types of gamers here. Ignoring that will only continue to polarize the community and cause resentment. They only hurt the game by not acknowledging and addressing that fact.

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