I made a post very similar to this a long time ago and I wanted to have another input on new sword perks and old ones.
Scroll all the way down for some old reworks
My new perk suggestions for sword.
Appetite of destruction- Kills with sword makes you have temporary shock wave that weakens enemy damage and disorient enemies. This also cause temporary stagger to all minions of darkness More kills= longer disorient and weaken.
Bright Guard- blocking with sword blinds all majors and some bosses. The longer you block the more ammo it takes.
Note: this will be the guard slot not the perk pool.
Sword Exchange- Matching element shields gives you 6 over charge slashes. Breaking any shield gives you the ammo back.
Intrusion- Sword heavy attacks cause impalement which highlight the enemy (like tether) and debuff the enemy. The more heavy attacks the better the debuff and continuous heavy attacks decrease ammo.
( Debuff last 7 seconds if no heavy attack is received, have it cap at a certain amount of hits, continuous heavy attacks decrease ammo consumption all the way to 2 it was 4, this also stacks with other debuffs)
I'll add more later or bring up the old ones I had a while ago
SpookSlayer
Enduring Assault- kills or damage with sword grants a damage reduction
SlingshotNerd
Absorption- guarding incoming attacks will reduce ammo consumption when guarding and will significantly increase sword damage and speed.
Metallic eruption- kills with sword exploded (the higher tier mob the bigger the explosion)
Dynamic duo- light hits decrease ammo consumption and heavy hits increase speed and damage of light hits.
Fight or flight- Running out of ammo while blocking a sword creates a shock wave that hurts and blinds enemies while giving you a temporary damage increase
Sword in stone- drawing you're sword grants increase lunge and attacks speed
Old perks
Assassin blade- increase time to 6, increase lunge, jumb height speed of attacks. Also increase Sprint speed like dunemarchers or quickfang.
Engarde- increase timer enough to get 3 light hits and a heavy also make it so you swap to your sword quicker, perk also last until an light or heavy is used for damage
Counterattack- decrease the damage received when blocking
Energy transfer- reduced ammo taken when blocking, get grenade and melee back, so do allies
Shattering blade- this thing sucks, so every time you reach a number divisible by 10, the tenth swing does extra damage. It also don't have to be a heavy hit only the very final swing has to be heavy. We would adjust the damage and have it lead up to the 200% increase or even greater in your very last sword swing.
Example: your ammo have 55 ammo, on 50 swing you get a 40% increase, on the 40 you get 80%, 30 you get 120, 20 swing you get 160, and then on that 10 swing you get the 200% increase and your last swing you get 240
This will make the perk Always useful without necessarily nerfing it.
If you have 65 ammo you get a better damage increase for you final swing.
Whirlwind blade- it can go up 7 now which was five this is a 42% increase in damage if my numbers is right. Increase duration and add mulligan to it because why not it will be useful on a sword maybe. We can also increase the recovery time of attacks
That's all the sword perks, surrounded is still good maybe give it a damage resistance when it is active
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Edited by SlingshotNerd: 10/16/2019 4:35:12 PMUnwavering Temper: Kills with light attack increases sword swing speed Unbreakable Temper: Kills with heavy attack temporarily causes attacks/guard to not consume ammo Cornered Animal: The less ammo you have the stronger your attacks become Iron Lord’s Fallacy: Enemies attacked with your sword will receive a burn based on its element (solar would be ignite, arc would shock, and void would weaken.) Dynamic Duo: Light attacks will decrease ammo consumption of heavy attacks and heavy attacks will increase speed and damage of light attacks Fight or Flight: Running out of ammo while blocking will cause your sword to create an offensive/defensive shockwave that hurts and blinds enemies whilst also giving your guardian damage reduction temporarily. Sword in The Stone: Drawing your sword grants it increased lunge range and attack speed Metallic Eruption: Enemies you kill will explode (similar to dragonfly) Painful Power: Guarding incoming attacks will reduce ammo consumption while guarding and will significantly increase sword damage and speed temporarily Final Stand: Being critically wounded while your sword is equipped will have a chance of granting a small amount of bonus ammo and health regen (only works if you have at least 01 ammo to prevent abuse in the crucible) That’s all I can think of at the moment. Lemme know what y’all think :)))