We finished the first encounter of GoS sacrificing people grabbing bombs until the end. Calling any difficulty at all just mechanics isn't right.
In D1, I wasn't a sherpa. I was a carry. I feel much more like a sherpa in D2, and GoS's mechanics giving everybody something to do is a great idea IMO. It's a raid, not a 6 man strike.
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People still havent figured out where the slack is on the Sanctified Mind. They put the weaker players on Build Team and that makes everything fall to pieces pretty fast. Always send em through portals with a good player.
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Exactly what I did with myself lol, when I was underleveled.
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Cant wait for LFG to figure that out. At the moment either the weaker players leap to Defence, or the group leader puts them there. Ergh.