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Destiny 2

Discuss all things Destiny 2.
Edited by themillertron: 10/14/2019 9:46:12 PM
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Thanks Bungie, you pulled me back in.

Hello Bungie, I'm back. Its worked. Well played. I fell off Destiny 2 after the The Curse of Osiris. So once I download the update and explored the newly worked menus, quest log, triumphs, collections, destinations etc I fell back in love. Forsaken and Shadowkeep brought after about a few hours of running around. It's just so nice to be in your world, moving around and exploring. Thats it basically, thanks so much for keeping at it with Destiny 2. I can only imagine how hard and frustrating it must be sometimes. Fans. The best and worst thing sometimes I guess. On a side note, what if you unlocked one of the Towers doors, had various halls, themed with each race. Character models in a pose, some sort of scene from the grimlore. Your missing a trick here with all the great design work. Of course it would need some snazzy name Destiny name, The Vaults, The Archive, The Looking Halls. I don't know. Maybe a season quest? 100 of each enemy then they appear in your hall? Right time for me to find a clan. All the best Themillertron
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  • I don't know which Destiny you're playing but this expansion was garbage. Everybody is praising Bungie for more RPG elements While most of it is recycled content and a short campaign with an Abrupt ending. It's literally no better than curse of Osiris except perhaps The Raid, but it's not worth the near forty bucks everyone paid for it. And after a year being away the game still feels like it's all over the place with too many materials to keep track of and monotonous Hoops to jump through the level up with unnecessary infusion materials to collect now which used to be a simple one on one transaction that they totally botched up for busy work. The Forsaken campaign was good but everything after Osiris aside from that is lackluster or just pure garbage. They need to simplify this thing down to a formula and fix it once for all because of this Perpetual identity crisis is a big headache. At least we knew what the hell Halo was and what to expect, this 6-year experiment needs to start feeling like it has an identifiable Foundation instead of this wishy-washy all over the place BS. And we still don't know what the light or the darkness is to this day. Just wow. Almost nothing in this game makes any coherent and consistent sense. It's all vague Concepts and broken storylines. And now that we see that ever verses bigger than ever we realize that Activision wasn't the problem the whole time in the first place

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