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Destiny 2

Discuss all things Destiny 2.
Edited by Combat Mind: 10/14/2019 6:14:05 PM
47

Where is the Story Going?

I’m personally loving all the little tidbits of past information being given to us. However, I can’t shake the feeling that with the Darkness now in play, there isn’t really a lot of space for us to maneuver around as far as potentially beating the Darkness. I realize that the Darkness is basically the result of a DM in D&D god-modding a boss or character, but that makes it even harder to see an end goal of some kind. Also, [b]and this is not speculation if they are one and the same,[/b] but the Darkness and Savathun’s personality seem pretty much like copies of each other. Obviously the end-goals are different, but both are sneaky, both think power is the go to solution, both have somewhat unknown intentions... they just seem too similar for the two to work in the same story. I loved “that” moment in the first mission, and I love the idea of an enemy that you can never figure out, but Bungie needs to choose one, at least for now.

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  • <Somehow the death or hunt of the Undying Mind will break time, we'll fix it, then we'll do something else Vex-related since Bungie's stated this is what happens when we let the Vex roam free for a bit. Somehow, we'll round back to the Dreaming City and Savathun, and eventually we'll end the stories for both. Uldren will somehow be involved in this and we'll essentially tie up loose Forsaken ends. Savathun will be rebuked indefinitely or otherwise killed and the Hive will be crippled. Perhaps we'll fight Xivu, too, but it's not clear to me whether she should be saved for D3 or killed off here. In D3, the Pyramid Armada will totally and utterly -blam!- our shit up so hard that we'll be absolutely -blam!-ed even with the Light. Then the entire game will likely be spent building up Fallen and Cabal (and maybe non-Sol-Divisive-Vex) allies so that we can at least A T T E M P T to fight the Pyramid Armada and defeat the Winnower. I suspect the Gardener will have little influence throughout the game post-first act since I am totally under the belief that the Armada will kill it as they would've centuries before. We must act without a giant golf ball above a City.>

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