The thing is, AAA game prices haven’t changed at all and have always been ~$60. But as players become more demanding of developers, and bigger projects require bigger teams, developers have to find another way to make money to pay for employees.
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Thats total bs, tech advances make games production no harder now than the good ole days. Games development has driven tech advances just like any industry. Games maybe far more advanced but so are the tools/production methods. Look at Hellblade Senua's sacrifice? A game arguably far more advanced than anything Bungie do from a tiny studio Ninja theory, 20 odd people did that? By far the biggest increase in costs is advertising, Producing misleading ads to sell increasingly substandard games.
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That's funny cause cyberpunk creators have stated their game will have no microtransactions as did ff7 devs. Spiderman had no micros just dlc and it made a ton as did God of war. I payed more than double that $60 price for d2 not counting forsaken and its annual pass and now shadowkeep and its annual pass.
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There is nothing wrong with any gaming company making money off of things like Eververse. What I'm referring to is the lack of effort adding loot in games and using things like Eververse as a filler. Fine, sell their cosmetics but at least update the game in the process.