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10/14/2019 2:54:55 PM
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Bungie told us we’d eventually be able to pull random loot when collections was first added, but it would just take a little more time. This was another lie, and it doesn’t even matter. Look at all the suck-asses in the comments defending Bungie and falsely saying that it’s not possible. It is possible. It was actually sold to us as being a feature coming in the future. Classic Bungie.
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  • Start your own post on this and ill happily upvote.

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  • Agreed op.

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  • Hey, it sounded good selling the expansion right? Hmm, Bungie seems to use a lot of words that "sound good" but don't seem to show the action.

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  • Classic case of the disgruntled players twisting Bungie's words to suit their agenda. In the TWAB you linked in a reply to a different comment, the exact words used are "We don’t like keeping some items from experiencing the full Collections treatment, so we’re looking at a long-term solve for storing your exact perk rolls in Collections." That is not a promise, nor is it a lie. They did not say "this will absolutely happen" and go back on their word, they said they were going to explore it as an idea to be implemented further down the line. Given that Destiny 2 supposedly has plans up to 2022, you're not even in a position where you could say that it isn't still a possibility. They provided ample reason as to why all randomly rolled Legendary items from Year 2 would not be purchasable from Collections and included all of the common suggestions as to how it might be changed. The devs will have explored many more solutions than the average player can offer and concluded that they all resulted in issues.

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  • Not a lie. They probably never found a workable solution to do it. So they didn't add somethign to the game that would BREAK THE GAME, simply to fulfill a "promise". One that I never believed they'd live up to when they made it. Give people the ability to pull randomized gear from collections...and you have now given people a way to FARM the loot table and STRIP MINE the game of its rewards.....WITHOUT ACTUALLY HAVING TO **PLAY** THE GAME. That is how loot-based games self-destruct. Bungie went through this in y1 D1 with reforging. People stopped playing the game....and just stood in the tower throwing planetary materials at the Gunsmith trying MAKE the roll they wanted rather than playing the game to get it as a loot drop.

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  • [quote]Bungie went through this in y1 D1 with reforging. People stopped playing the game....and just stood in the tower throwing planetary materials at the Gunsmith trying MAKE the roll they wanted rather than playing the game to get it as a loot drop.[/quote] What's really the difference? Playing the game to get materials to stand in the tower in hopes of getting the loot/rolls that you wanted, OR replaying the same activities over and over at a chance to get the loot/ rolls that you wanted. "Playing the game" is a matter of perspective if you ask me. If I wanted to ride around Mars on my Sparrow for hours at a time I'm playing the game. If I want to run around EDZ collecting Dusklight I'm still playing the game. Bungie needs to figure out a middle ground for the Y2 gear in Collections because there is really no excuse not to be able to retrieve any of it.

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  • It destroys the game.

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  • [quote]It destroys the game.[/quote] How?

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  • Because these game rely on the incentive to chase loot to survive. What you’re talking about destroys that. Example. If I want a better roll on a raid gun or armor...I HAVE TO PLAY THE RAID. But if you let me farm the collection page, I can go run patrols and pub events, and then come back and just sit in the Tower and farm the page for the roll I want. While that may be appalling to the people who just want the loot as fast as possible and don’t care about actually playing the gam.... ...most people are going to find that very u satisfying in the long term.

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  • I'm not avoiding the Raid. If I wanted to chase Age Old Bond or 1k Voices for example then I'd play the Raid. When you could re-roll weapons in D1 people still played the game. Raids were being completed, so were Crucible matches and Public Events. You are acting as if once a player gets a god roll then they aren't going to go use the gun with the rolls that they were searching for. Additionally not everyone cares about rolls. Maybe you deleted a weapon by mistake and it never dropped again. I just don't see for the life of me how this would be detrimental to the game. Everyone's gaming experience is not the exact same. You may find standing in the tower throwing mats looking for God rolls boring, then next person may not, the person after that may feel indifference about it. Deeper loot pool or not The Division has it and it doesn't break the game, so Destiny could do it also especially since it was in D1 ffs...

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  • Edited by Floppyceto: 10/16/2019 7:08:40 PM
    [quote]Because these game rely on the incentive to chase loot to survive. What you’re talking about destroys that. Example. If I want a better roll on a raid gun or armor...I HAVE TO PLAY THE RAID. But if you let me farm the collection page, I can go run patrols and pub events, and then come back and just sit in the Tower and farm the page for the roll I want. While that may be appalling to the people who just want the loot as fast as possible and don’t care about actually playing the gam.... ...most people are going to find that very u satisfying in the long term.[/quote] I have Chattering Bone, I played the Raid. The roll is trash! Since I actually played the Raid why is re-rolling the weapon from collections a bad thing? The incentive to play the game is loot right? So if I have to play repetitive activities that I don't care for just to get materials to be able to re-roll gear that I ALREADY acquired, then so what? Re-rolling works in The Division, so why or how would something similar via Collections break the game?

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  • Edited by kellygreen45: 10/16/2019 8:48:56 PM
    Because of the very point you’re arguing. You’re trying to avoid playing the raid. Oh, and the Loot pool in The Division 2 is a 100x deeper that Destiny, with 10x the layers of RNG.... ...,and they only let you re-roll ONE perk per item.

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  • People that say it's not possible are dumb. Exotic armor had random rolls but we were still always able to pull those out. Why not do the same with everything else?

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  • 🙄It’s say they disable all year 2 legendaries with random rolls from the collection.

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  • The suck

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  • Exactly, any one saying its not possible is delusional. [i]Because[/i] the item drops from the game that way, so it is idiotic to say it couldn’t drop from collections the exact same way. There is no logical reason it couldnt. The [i]obvious[/i] reason that items don’t drop random is that bungie realized right away that play was greatly prolonged by players chasing rolls.

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  • To my knowledge they never said that you could pull random gear. If they did idk how they’d implement that without breaking the game

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  • They said that they needed to figure out a way to obtain randomized gear from collections without it being exploited or breaking the game. This devs said this before the launch of Forsaken. I guess they are hoping everyone forgot or missed that part. I'm sure it will never happen though, which is a shame but not surprising!!

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  • [quote]without it being exploited or breaking the game.[/quote] That's what can't be done.

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  • Edited by Ubisuccle: 10/14/2019 9:57:38 PM
    3 options come to mind for how to implement it. The easiest would be to record the perk unlocks and allow you to select the combination you want. This would easily break the game as if you have 3 trash rolls with a single good perk you could pull a god roll out of your ass for next to nothing. The second is recording every roll that you’ve ever required but due to the nature of perks there would be hundreds of thousands of different rolls that would need to be recorded and categorized. This would probably put a large strain on the game and cause the collections tab to take a century to load... or crash entirely. The third, and most reasonable is have banshee be able to duplicate weapons and armor for mats. It accomplishes the same goal but isn’t completely game breaking or overly complicated. Knowing the salt mines, people would complain about needing to use mats.

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  • You're correct about the frist two being game-breaking. But you're wrong about the third not being game-breaking as well. What would happen there is you'd break the player incentive to actually play the game for loot drops. Just like option 1 would have people farming the collection page rather than actually playing the game..... ....the third option would have people standing at the gunsmith all day throwing their stashes of materials at him trying to manufacture their god roll. Because that's exactly what happened in Y1 of D1 when Bungie allowed us to re-roll weapopn perks. People just treated loot drops as raw material to take back to the Tower while they played weapon rolls like a material powered slot machine.

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  • Ok the difference between the first and third are that you must first get a specific roll and can dupe it. In the first method you could pick and choose perks that you want on the on you get, the second is just an exact duplicate of an existing roll. Not deleting and being able to recover it. Idk about you but most players dont try to farm dupes of the same roll. They just use DIM to transfer it between characters. Personally i dont give a shit about being able to dupe god rolls. Im only trying to come up with reasonable ideas.

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  • Source? I dont think I ever remember them saying you could pull randomized gear out of collections.

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  • Source is my memory. You don’t trust my memory? Google is a thing you can use to search for information.

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  • You're the one that made the claim, so it's your job to validate it. And yeah, I dont trust random peoples memory on the internet?

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