It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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You do know this is a test run, right? And we are also only a week into the new system? I think it's good that this post has gotten popular, since I do think that matching elements on armor to elements on mods should allow that mod to be cheaper, rather than exclusive to those sets. But Bungie is testing the water with this, and personally I didn't bother much with armor until the change. Overall, keep in mind that this is a fresh build and that it hasn't been done in Destiny before. Chances are if the idea catches on, Bungie will change up how it works to make it a bit easier to implement.