It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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Edited by GalaxySpider: 10/8/2019 10:29:09 AMI would love an additional mod slot actually. Right now most random rolled armor pieces had up to 4 rows of perks. Some mod slots are only for specific mods as well (opulent mods, undying mods etc), so I don't count them as a 4th general weapon mod slot, because they are not on every armor.