It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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I already saw this coming when they did the reveal. I was like... "This is going to be even MORE tedious than what we've already had." And I'm right. I honestly am not sure there is a point for me to change into any of this new armor. It will be months... Before I get close to the setup that I already have and really the only thing I could improve on is the stats Mob, Res, Rec, Int, Dis, and Str. I'm sure late game armors can have better stats. But other than that there isn't a benefit to using the new armor. Except to look different. lol.