It's called providing useful feedback that devs can use to improve the game (Admittedly the odds aren't in my favor). I don't do vague and unhelpful, because it gets nowhere. Besides it's not an artificial grind anyhow, nor is that what I'm saying.
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In regards to your idea I agree. But they also need to either remove or decrease the requirements for grinding. To get just on upgrade module you need 25 of a given resource. 1 enhancement core. 10 legendary shards. And some glimmer. Taking all that into account doesn’t sound bad on its own but when you look at it you realize that it’s an unnecessary grind because players will obviously need way more than just a couple of upgrade modules if they want to level quickly and efficiently.
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Edited by WP ScorpionWind: 10/8/2019 3:37:17 AMI don't find the grind for upgrade modules at all to high a price. I mean I'm currently sitting on 4 Modules, 1 prisms, have a Finest matterweave consumable active and one in my inventory making for 2 more cores, 3 more enhancement cores that I need to turn into cores, haven't even visited spider to get my three cores I buy ([i]Now his price on cores does need to be reworked, [b][u]BADLY[/u][/b][/i]) and I have enough of today's mats to make another 12 modules. I always have more glimmer than I know what to do with, legendary shards I'm a little light on but it normal fluctuates so I'm just in a low spot there, and I've already used I think 6-8 upgrade modules today. I mean all the need supplies for modules to infuse might seem high but, considering that all of it drop like candy just from playing, makes it so you are able to crank them out like a module factory. Now again I do think that Spider needs to have his price reworked so it's not doubling each time, Maybe increase by 5-10 shards each time but the doubling is absolutely asinine. But the rest of mats I think are just fine.