It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
-
I know! I've actually had to consider what perks I want to use, what weapons I want to pair with my subclass, what stat is most valuable to my playstyle, find out what mods are tied to affinity, find armor that rolls with my desired stats and affinity, then incrementally mod / upgrade my desired armor set knowing that I may find a better stat roll in the future, ensuring I have a lot of build weaknesses I could round out with a bit of time. Wait a minute, why is this a bad thing?