The Armor 2.0 system is a good idea in theory...but not in practice. The amount of time and effort needed to put together a good build is ridiculous. First you have to go find the armor set you want, then you have to go get all the mods you want, then you have to go and get all the resources to upgrade said armor(which takes a small eternity because there are very few efficient resource farms).
Three things need to happen:
1. Locking certain mods behind certain elements needs to go.
2. The amount of mods you get and the rate at which you get them needs to be increased.
3. The cost to upgrade armor pieces needs to be cut in HALF(at least)
Do that, and maybe the system would be good.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.