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10/6/2019 12:19:46 PM
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Lumis

Bungie, please remove the restrictions on Armor and Mod combinations

It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it. Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore. Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have. Some of the restrictions seem like they exist just for the sake of having restrictions.

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  • I think the mod elemental difference adds more depth because it makes you consider different elemental types for different things. The elemental type coupled with limited energy (10 max each) makes use make difficult trade offs. If all mods were available on every element type we will just end up putting the same (go to) mods on everything. The ones that are universal seem fair. It’ll (in my opinion) homogenize build crafting. Make it so we have that one optimal build in the game.

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