It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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so i'm looking at this sitting pretty with a class mod that makes finishers heal me, better already, and an intelligence mod, functionally turning me into a rampaging, drop kicking mad man. Naw man i'm fine with armor 2.0 if it can turn my hyper aggressive play style into a viable strategy.