It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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Edited by The Hermit IX: 10/6/2019 7:32:55 PMI have to agree. I like armor 2.0 but it’s costly enough to make it worth running instead of armor 1.0. The different energy types are making me think twice into sinking my resources into developing a set and what Mr Smith presented as no one should worry because the basic mods are still available to run, he was aware of the cost in energy making that a waste of a players resources seeing 1.0 set would be more viable choice.