It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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I can't believe how little people are playing or paying attention before complaining. Th he artifact has general mods that take little energy(enhanced loader mods, etc). The energy specific mods only exist to give you the same perk as the general mod but with less energy required because it matches an element. Literally a reason to play and improve. Every energy specific mod has a general version that just requires more energy. So how about you think? This game is for people who have critical thinking skills. They tried to dumb it down for you slow folk at launch and it tanked the game. This game isn't for you. You're too dense.