It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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I’m fine with the restrictions in Armor 2.0 but I do have a problem with it being tied to exotics. Exotics are rare drops and should have all the mods for that archetype ( chest,helmet.etc). Also they gave us universal mods like rifle loader,precision aim etc so that’s their compromise. Just think exotics are exotics for a reason and the shouldn’t be tied to these restrictions