It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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Interestingly, new armor system makes saving infusion for later harder too. So far I have had no problems due to stocked materials but soon most of us will hit a bottom, I'd reckon. With A1, you could wait to infuse but still get usable perks with armor. Now with A2, new armor with higher light comes with no perks. If you want to save infusion for later, you literally have to play good portion of of the game with perkless armor. All these drive the the game into a single grind for infusion materials, rather than the perfect build