It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it.
Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore.
Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have.
Some of the restrictions seem like they exist just for the sake of having restrictions.
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Edited by Hazuki: 10/6/2019 5:19:10 PMYes, this needs to happen. Having resistance to a certain damage type in PvE is great. Being restricted in mods attributed to that element is not. Edit: Somone corrected me. There's no longer a PvE resistance to any element. Pardon me.