Agreed. There was no need to remove the damage resistance from mw armor, especially seeing the costs now. The energy and stat system seems pretty good, but they could have left super regen as it was, including orbs when you consider the ~balance~ to crits. Having mods tied to energy type is more weaponized tedium, as we're used to.
On another note, exotic armor was supposed to have random stat rolls from xur. Lo and behold, nezarec is the same from him as it is in collections. Amazing.
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