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10/6/2019 12:19:46 PM
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Bungie, please remove the restrictions on Armor and Mod combinations

It's annoying that we have to have specific elements (Void, Arc, Solar) for certain mods. Some Exotics have no place in certain builds now because of it. Armor 2.0 was supposed to enable us to have more customization options but with the combo restrictions and the insane cost of materials (and especially glimmer) needed, creating a build just isn't fun. It's a chore. Funnily enough, with the increased number of options and the ability to make very specific builds ( or at least attempt to), I've put less time into builds now than I ever have. Some of the restrictions seem like they exist just for the sake of having restrictions.

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  • As long as I can still have taken and hive armaments, I couldn’t give a shit about the rest of the build.

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    • Armour 2.0 is a massive fail for me, overly convoluted.

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      • Yeah it’s kinda dumb. Hope it gets changed!

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      • Just have it so you have to attain all 3 types. There's your grind.

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      • Yeah limiting mods to energy type is totally -blam!-ing stupid

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      • Called it about a month ago! Now all the nay sayers want to complain! Love it absolutely love it! People were like “ohh how do you know it’s not out yet?” And I said there would be no tier 12 either and guess what that looks statistically impossible as well! D1>D2 always and forever!

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      • Heavily disagree because do you REALLY want people stacking enhanced aims or loaders? No, it was put that way to keep peoples builds under control. The difference is now you can have 2 different loaders so 2 of your guns aren't getting benefits and now its basically down to 1. The point of armor 2.0 was to allow you to put as much power into your weapon choices as much as possible. What I think is bad is how much defensive capabilities we lost. We have to chose between elemental or specific resistance when we could stack them before. Energy resist should go back to the armor itself and not be a mod.

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          Yeah. Completely agree. That one thing makes the grind insane too. Think about it likes this: Old armor system we had to grind for the type of armor (one of three things) and two perks we wanted. But the first perk column had three perks to choose from and the second had two. This made the grind for good armor relatively short. Now, the perk grind has been taken away, but replaced with 6 randomly rolled stats and the armor type, which I still one of three things. The odds of getting 6 randomly rolled stats exactly how you want them is incredibly rare, even more rare than getting perks. And to add on to that, if Bungie made some stat values more rare than others, that makes it even more rare. The fact that we have to grind for our desired stats and the armor element is insane. Odds are we will never get the perfect stats we want. The odds are that low. And IF we get it, there's only a 33% chance it'll be the element we need.

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        • Bungie just doesn't get it. They can't create an armor system that works; a system with proper synergy. One where every part of the system is there to serve a real purpose. They always have to add fluff. Artificial complexity through the use of over designing. They have neat elements to each system they come up with but instead of keeping things simple they take it too far and add some stupid restrictions on the system that just ruins it or they try to use too many different ideas to build a system which just derails the whole idea of improvement.

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        • Edited by PandaPapa146: 10/7/2019 1:18:36 AM
          Armour 2.0 = overly complex, tedious in the extreme, a rather boring and lacklustre grind, *that’s way too costly to obtain, and for me - just* evaporates any motivation to pursue. My Solution = stick with my existing excellent-rolled armour of old, even if it means a slower Light progression. It suits me fine! 😁 Armour 2.0’s Solution = K.I.S.S. 🙃 Just my 2d worth. YMMV. Cheers! MDGA Edited to add *this bit*

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        • Absolutely correct

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        • It hasnt even been a week yet..

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          • The entire Armor 2.0 system is bad, and needs major improvements or reworks. It's just too restrictive. Sure, we can equip the perks we want, but, as you said, only on Armor with the right Elemental Affinity. This is especially problematic on Exotic Armor, which seem to have a fixed element, and no way to change them (in Collections, Actium War Rig is Arc, which means it can't equip Autorifle Mods. WTF?). That's bad. Really bad. At the very least, Exotics should have been given a perk that allows you to equip any mod, regardless of Elemental Affinity, or there should be an item like Glass Needles for stat and element re-rolling. Then there's the absurdly low stat rolls on armor that can only be increased by fully upgrading the Masterwork on it (which barely increases it at all any goddamn way; I think it only increases it by +5), or equipping Mods. That's super limiting if you end up with an armor piece with a poor stat spread. At the very least, each Masterwork tier should increase the armor's stats by 2 points, with the full Masterwork Upgrade adding 5 more, or some other benefit, like increasing ability damage in PvE or double ability kills producing an Orb of Light. Make Masterworks more meaningful. Why is it so hard for them to do that? Why do they always chose the most bland, pointless things to add into the game? Why can't they actually make progression meaningful? The other problem with Armor 2.0, although not nearly as important as the other 2 issues, is the Universal Ornaments only being limited to Eververse gear. There are other armor sets that are no longer obtainable, and have not made it to Y3. The Y1 world drops (Errant Knight, Philomath, Karak Type 2, etc.), the starting gear that you could get from Ikora in Y1, the Iron Banner sets from previous seasons (they're only bringing the Ornaments from the Year 1 set to Y3 for the new seasonal armor set), Trials armor, and Faction Rally Armor. All of those should have been made into ornaments as well, or brought to Y3. All the past Iron Banner sets could have been made into Ornaments for the new Season 8 set. The Trials of the Nine gear could have been brought to Year 3, and placed into the Reckoning loot pool, or made into Ornaments for the Gambit Prime armor sets. They need to hire someone that can actually come up with good ideas, because anytime they try and put their heads together to come up with something, they end up with something like...this. This poor excuse for an "improvement".

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            • 1
              I could see this happening. Even with random rolls. I don't get the fascination, I get the gun to close out collection and I'm done. I too feel its a chore.

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            • Yep, too restrictive. The masterworking being so insanely expensive in materials etc also means you’re not going to get a chance to masterwork multiple element types of multiple pieces of armor, again restricting build opportunities. It’s always one step forward, two steps back with Bungie. I’ll never understand how they make so many bad decisions.

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              • Class ability got left in the cold.

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                • I fully agree It’s too restrictive I would mind having some restrictions To certain mods, but what it is now is too much Also... I feel like weapons need a 2nd mod slot

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                • People have been bringing this up since they announced mods 2.0 but the fanboys downvoted this concern. It’s likely done this way to artificially inflate the grind more than it needs to be

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                  • Edited by Mythic: 10/6/2019 11:35:16 PM
                    This absolutely sucks. First off, I use Gambit Prime Armor only, that means I need 4 sets of Armor to start with. I also have to have all 4 sets with all 3 affinities! That’s 60 pieces of Armor! Now if I want to masterwork one piece (not 1 set) it costs 750 enhancement cores! 750 per set x 3 affinities = 9000 x all 4 sets = thats 36,000 enhancement cores!

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                    • Edited by Shamona220: 10/6/2019 11:29:40 PM
                      I think Exotic armor should have the ability to equip any mod otherwise I don't mind it at all. All this does is require you to have multiple sets of armor instead of using just one piece forever. For example I used the same chest piece from Forsaken launch to Shadowkeep launch (so a whole year) because it rolled with both Unflinching Rifle and Small Arms. I used two legs because one rolled with both Rifle and Small Arms Dexterity and I had one leg with Traction. So now I have to have 3 pieces of each now, I can't rely on one piece of gear for a whole year. I'm ok with that. But again part of what makes Exotic armor exotic is it should have the ability to equip any mod. Because I agree having Exotics tied to an element limits it's build capacity.

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                    • Bump

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                    • Edited by MykillSnipes: 10/6/2019 2:41:55 PM
                      Great feedback here IMO. I’d also like to see ALL armor ornaments available rather than just the ~10 current choices which I think are mainly Eververse items. Don’t get me wrong, this is a good start, but there’s absolutely no reason for the choices to be so limited. If we put in the time to earn a particular item, it should be available as a choice. Faction rally pieces, raid, trials... ALL of that should be an option for us here. Let’s hope Bungie not only addresses this, but does so in a reasonable amount of time. After all, this is something that should be in the game now.

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                      • Chudded lmao

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                      • Yeah and the stats on the 2.0 are terrible. Like zero resilience. I would always rock at least 8 so I could survive longer.

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                        • Just another shitty way for bungle to make the grind worse. Old armour system was better, armour 2.0 is just predictably bungles way of draining even more resources AND making you get new ones on top.

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                          • My gripes with Armor 2.0: No way tot ell if it's "max" stat rolled Elemental Affinity

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