I've made a few negative posts here and there so I wanna balance it out.
- Armor 2.0 is awesome, I can't wait to unlock more mods
- Nightfall difficulties with the new modifiers are really dope
- Nightfall combined with Armor 2.0... Those 'Overload' and 'Barrier' perks are REALLY dope. I love the extra bit of complexity and importance there is in calling out where these enemies are. It makes things more interesting and intense.
- First 920 Nightfall I did felt like the most enjoyably difficult Nightfall I've done in YEARS, and with matchmaking it was really cool playing with randoms in some actual difficult PVE content.
- Random/extra bounties! MAN what a fantastic idea. Love it.
- The sandbox actually feels pretty awesome at the moment. For the first time in a long time I felt it was a wise decision to take a Sniper over a Shotgun in some missions, which I haven't done in a LOONG time
- Season Pass XP progression is nice icing on the cake of the whole game. I can play anything and make progress somewhere!
- Artifact in general is just reaaally dope
- FINISHER MOVES BRO
- Universal ornaments... You guys gotta expand on this. AWESOME
- Thanks to the smaller amount of weekly powerful rewards (which I thought was bad at first) I've felt pretty motivated to get my other characters going. Maybe less powerful rewards was a decision made with this in mind? Idk... But I like it. Leveling 3 characters currently is not overwhelming for me, which is really great.
The campaign was very clearly not meant to be perceived as a traditional campaign. It was the beginning of 'something'. The evolving world! Our greatest foe...
This DLC has done a lot for the moment to moment gameplay than a lot of other DLCs so I'm not upset at all about the short campaign. In fact... I'm looking forward to the moment Bungie gets to unleash their next Forsaken-sized block of content with all of these new systems in the game!
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I’m with you! Shadowkeep is amazing. I’m on my way to 920 for this raid tomorrow, I’m currently at 913.