Wrong, during curse of Osirus the combined player population never dipped below 800k. The most dire moment was before the release of CoO. D2's overall population was 8 million. It would grow to 14 million before Forsaken, so during Warmind, Destiny had a net add of 6 million gamers. Forsaken is the real canary in the Coal mine because since then there has been zero additions. It's only been retention of the active playerbase.
Curse of Osirus actually had a small bump because Eater of Worlds was released. Nothing beats the post launch crash and the very real decline of active players. The only thing that kept the post launch from being a total flop was the staggered release of the game. By the time PC was launched Console players were already cursing Bungies name for lack of content.
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