I'll be honest, I'm going to buy and play Shadowkeep+Seasons regardless but I still don't like it.
I don't like it because it's handouts to people who can't or don't play enough. I don't like the whole thing in general, I don't care if someone shills out X amount of money at the end of the season. What's next, a daily login bonus? You should get your items, mats, loot etc. from in game, not rewards from a battlepass.
Sure, let's make an exotic handcannon but everyone gets it for free day 1. Pretty much the same thing people complained about year 1 when exotics were rewards from campaign missions.
Instead of making this mundane system, they could have updated existing content to have better rewards.
It's repetitive I know, but Destiny 1 had a fantastic system when it came to post-activity rewards and light level climb. You could play any activity and you could still raise -slowly but surely- your light level. Play 20 strikes for the hell of it, replace a few items by 1 or 2 light levels; maybe by the end of it you gained 3 light levels, it's not much but you can just play whatever you wanted. Loot was better too. Not only were there strike specific loot but there were drops only found in the strike playlist itself, remember Hopscotch Pilgrim? Red Spectre from crucible? You see what I mean? These were weapons you (AFAIK) couldn't just buy from the Vanguard or Shaxx.
To reiterate my point. Why add another redundant system when there is already systems in place that only need to be updated? We can make the existing systems (strikes, crucible, gambit etc.) that [i]won't[/i] be going away more rewarding just as the season pass. As a player I would rather grind specific in game loot/activities than just F-off somewhere grinding 100 season pass levels...
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Destiny 1 > Destiny 2 And this suppose to be a SEQUAL..