Greetings Bungo and to all reading,
I want to take a moment to say that the creative team behind the EAZ map did a fantastic job designing it.
The area of the map itself seems no bigger than Melvick Square in the EDZ (apologies if my spelling is off), however, it makes up for this in sheer [b]volume[/b]. Being able to go pretty much anywhere on the map (especially up) threw me back to the old Halo 2 days exploring Outskirts and hoping from rooftop to rooftop with a sniper (in this case it was my bow).
I'd spend hours exploring every nook if I was able to (cause ya know, matchmaking). But the lack of invisible walls and being able to go wherever I damn well please was an epic experience. And I hope to see this in future permanent content. I wasn't confined to a hallway space. I got to do something I love that's hard to find in Destiny, (sniping cross the map and picking off targets).
Additionally, may I say thanks on behalf of the Fallen.
Not only did the map enhance my experience as a player, but the Fallen, (more than any other faction) actually felt how they're described in lore and how I've always imagined them. Sniper Vandals lining the rooftops, tracer shanks providing covering fire from above to their comrades.
IT WAS FREAKIN' AWESOME.
That's the kind of experience I want out of Destiny, and one I hope to see in Destiny's future. Environments that complement both players AND those that call it home (the enemy factions and NPCs). Imagine weaving through Hive infested catacombs, or the winding corridors of a Fallen hideout, unsure as to what might lay in wait for ambush.
So, good job creative team behind the whole EAZ and everyone else that was involved. Keep it up. Looking forward to what lies ahead.
In the meantime, I'll be drawing~
Sincerely,
Sorvel_64
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