It has been unfortunately confirmed that trials is not coming back in shadowkeep [b][u]or in the near future[/u][/b]
Bungie keeps saying it was “flawed” or it “wasn’t what we wanted it to be” but they end there. They forget to tell us the most important piece of information
[b][u]Why[/u]?[/b]
Why do they think it was flawed? What exactly was wrong with it?
I think a ton of people would agree that just adding it back in the way it was would be perfectly acceptable. (better than not having trials at all)
“It was too sweaty” or “it was too hard/unenjoyable” are not substantial reasons. In fact, many people, including myself, like to gear up and play competitive games of crucible.
If anything, the competitive playlist right now is [b][u]less enjoyable[/u][/b], [b][u]sweatier[/u][/b], and [b][u]FAR LESS REWARDING[/u][/b] than trials was.
You have to win many many many more games to get the rewards you want instead of just the 7 required for trials. I think people would enjoy it more if they knew they only had to sweat for 7 games to get the desired loot instead of [b][u]dozens[/u][/b] required in current comp.
So I don’t see what is wrong with just adding it back to the game. It would give people an [b][u]intentional[/u][/b] way to chase [b][u]cool new[/u][/b] gear that is [b][u]unique to competitive PvP[/u][/b]
[quote][b]Edit:[/b]
I keep seeing the response: “Trials had cheating and recoveries and sweats”
I don’t believe that is a thoughtful response because today’s comp playlist [b][u]literally has all of that[/u][/b] plus you have win trading and kill lobbies with the comp playlist as well
However, I think that most people would agree that [b][u]at least[/u][/b] Trials was fun. Unlike comp[/quote]
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Trials is unnecessary because the sweats and try hards only get their rocks off blasting normies in quick play. Nobody played it.