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Destiny 2

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8/4/2019 9:35:01 PM
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What I learned after 100 EAz miniboss kills...

I started calling it the Electronic Arts Zone, as the idea was good and the execution was awful. Here's my rundown of what I liked and didn't like. Liked: -The first few run throughs -Leaving after the 100th miniboss kill. -The treasure hunt, even if the treasure was lame. Didn't like: -Bonking into every ceiling Having my jump stolen going over any sort of slight incline -Get stuck air humping going up any slight incline -Enemy AI that is laughably bad. (seriously, they could be getting shot from three feet away but will still try to gun you down across the map as you're clumsily trying to get from a to b) -The EAz pointing out how bad movement in Destiny really is. Never really had issues until this time. -Boss stomp mechanics. Especially those witches. Holy crap. -Screwing over teammates for miniboss kills. -Getting screwed over for miniboss kills. -Lack of ammo drops, especially heavy. -Getting trapped in corners unable to get out because I fall on top of enemies that were also trapped in said corner. If I did it again I didn't want to say if I could do it again, because I just wouldn't. But, if I had to, I would space it out. Yes, we have a month. I just wanted it done. That's on me. But I would take my time. By the time I got to 70, I decided to just finish it. I did what I could to rez teammates if they went down, it sucks missing out as you wait to be revived, and this objective sucks for everyone. I would wait for people to get in a hit on the miniboss before defeating it. If there was no one nearby, I would just finish it off. I didn't leave any matches except for the last one. I got my last kill and left. And, I would go in with friends. Changes I would make Count all miniboss defeats. Turning a co-op mode into a stressful time squeeze to get damage and kills is frustrating. I know that it was probably done the way it was to avoid afkers, but I can handle a few people being afk. Bosses need new mechanics at close range. Remove some debris to help with moving around in buildings and close quarters. That's it.

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  • Bosses certainly should have been "as a team defeat x minibosses" much like the chests counted for all and the solar weapon kills on guardians (for Warlock of course idk if it was different for other classes not there yet) or even more kills woulda been fine if it was as a team defeat x powerful enemies in eaz either would work better

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