As we near the release of Shadowkeep, we're seeing another push to keep skill from being factored in matchmaking this fall. I hope people are willing to take time to watch this and understand how the game's matchmaking actually works and why sbmm is a good thing for the overall health of the game. Thank you.
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I'm gonna be "that guy" who didn't take the time to watch whatever you linked, but still make a comment. Skill based match making, in quick play and Gambit at least, shouldn't exist. And it does. Right now. Sometimes I just want to go into quick play, put on a stupid load out and have some fun. Lately I've been using a hush for the lolz. Do I care about winning? Not always. Sometimes I just want to play without giving it much thought or effort. Does that mean I want 80% or more of my matches to be against a four to six stack who play like it's comp, running NFs and chaining supers? While bungies matching system decides I'm good enough [i]literally every single game[/i] to carry several thumbless dolts who couldn't hit water if they fell out of a boat? Again...No. That's why quick play exists, and why Gambit is separate from prime with it's armor sets. It's supposed to be "just jump in and have fun, who cares because it doesn't matter". And I feel like that's not the case in quick play right now, as is. I'm fine with higher end game modes, such as comp, having mmr. That's the whole point. But in quick play? No sir.