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Destiny 2

Discuss all things Destiny 2.
Edited by Knavenformed: 7/19/2019 12:31:06 PM
4

New Crucible TTK

Last time I seriously played Destiny was in Black Armory, now I've come back to enjoy the game again with the all the annual pass stuff. I have to say Crucible is the worst it has ever been in Destiny in my opinion, I mean I endured the Thorn fiesta in D1 and somehow this is worse. Now it seems like everyone is dying so fast, peeking is nonexistent and usually the first shot seems to matter the most. I get that the fast Time To Kill favors really good players and competetive people, but come on, sweating over the Crucible is the most worthless thing ever. Most people can't even reach a 1.5-1.8 KDA. Crucible is a fantastic casual way to enjoy PvP alongside PvE. You just can't balance Destiny to be a competetive game, ever. And it shouldn't be. There are many games that tried to be "eSports ready" and their fame faded quite fast because they had nothing to offer to the bigger side of their communities. If you truly are a competetive player, even when the Sandbox favours more casual players you will reign supreme. You'll always have a system to master, but with more players to enjoy it with you. Hunters used to be the best PvP class, and with the changes they are even better, more mobility, evade, better jump. Titans and Warlocks are target practice when they jump now. I don't have inhuman reactions, but I can usually think fast, it saved me a lot of times before but now just not. This might be just me reminiscin over me being on top as a pub-stomper, but I feel like if I can't enjoy it casually, how can the people who play a lot less and worse than me? And what about newcomers in New Light F2P Destiny? Of course I don't know the community behind the change, so if there's a lot of you that like the faster based more action less thinking gameplay let me know.

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  • Edited by EXALTEDoreo: 7/19/2019 1:16:06 PM
    Nothing has particularly changed that has lowered the ttk. Tbh the ttk in destiny is in a good spot. Not so slow that it’s easy af to disengage from a losing engagement but not so fast that you can’t back away from a fight if your initial positioning was good.

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