So the tarrabah is an exotic weapon that is based all around perk activation and taking and dealing damage. I REALLY like this weapon but it has a lot of drawbacks. The problem I have with this weapon is that compared to the other two exotic smgs and the Recluse it doesnt stack very well.
The Huckberry has rampage and completely reloads your weapon on a kill while the Riskrunner has a perk that also needs activation but once you meet the condition for activation it activates instantly and has theoretically infinite activation time. The recluse requires you to get a kill with any of your weapons for its perk activation which is also instant and can also theoretically have an infinite uptime. Also it is a legendary and can be ran with an exotic weapon.
The one thing that all these weapon have in common that the tarrabah is lacking is the instant activation of perks. On the tarrabah not only do you have to charge up the perk but once the perk is charged you have to reload the weapon to activate its perk. I understand that it was made this way so you can choose the engagement that youd like to use the perk in. Also the perk just doesn't feel like it lasts long enough. Dealing damage adds time to the perk but unlike the recluse and riskrunner who both have the perk fully refreshed upon a kill, the tarrabah adds an indefinite amount of time to the timer while you do damage which feels underwhelming when you are fighting a smaller mob of weaker enemies. Also the charge on the tarrabahs perk is lost immediately once the weapon leaves your hand. Activating a super, switching guns, and pulling out your ghost all cause the perk to be instantly lost and need to be recharged. The recluse and riskrunner do not have this problem as both perks can run in the background while you use other weapons.
My solution is that the perk be able to be charged passively by taking damage without having to have the weapon equipped along with having it equipped and dealing damage. Also the perk should not be lost upon the weapon leaving your hand and the perk should also refresh upon kills or add a more significant timer as you are dealing damage. The weapon should also have a faster reload time once the perk is ready so activating the it isnt such a hassle.
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Thanks for the feedback! Will pass it along and let you know if the team can address it.
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This needs to happen. It’s a terrible exotic. It shouldn’t be a considered a raid exotic either, not until the above changes are made. As it is now, it’s not a usable weapon.
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Edited by Virtual_Pain: 7/20/2019 4:41:58 PMWait if I complete my entire collection of Opulence gear and am just missing the raid exotic and yet I have raid exotic ornament...dear Bungie can it be a guaranteed drop of that exotic then when I complete the raid?
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They need to make it so you dont lose charge on weapon swap and then it will be good.
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this exotic should be better than Recluse not a wannabe Recluse
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At least just make the perk not lose progress when switching. When equipping tarrabah you might as well not have any other weapons equipped. To utilize the gun well, you always have to have it equipped, or else it is just an [i]ok[/i] submachine gun that you wasted your exotic slot on.
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Worst raid exotic ever.
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How about also setting it so that Tarrabah isn't an RNGfest worse than 1K voices, which some people still don't have after 50+ loot drops even after they apparently [u]doubled[/u] the chances of getting it.
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Disappointed that this exotic doesn’t summon a giant War Beast to eat your enemies alive...
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Edited by Corrick II: 7/20/2019 5:24:43 AMI’ve been falling in love with Riskrunner all over again. It’s so much fun, I just run around [i]begging[/i] enemies to hit me with an arc projectile and then pretend I’m Rocket Raccoon. What, I’m not weird, [i]you’re[/i] weird.
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[b]Become a dragon:[/b] [u]https://discord.gg/qCw6Jyu[/u]
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How about when Release the Beast is active you just have infinite ammo for 4 seconds? Endless spray hose.
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It would be nice if we could keep at least half the charge when we swapped weapons
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It does make a cool sound tho
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Here's the simple thing while i do agree it is the best dps smg
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Why so more hunters can use high jump to damage themselves to proc it's ability...
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It is not an indefinite amount of time, the perk will still wind down, albeit much slower, even if you're damaging something. I tested this out in a luna well on a raid boss, no reloads at all no misses, watched the timer still tick down very slowly and eventually went away even though I still had like half my ammo or so left.
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And while we're discussing smg's, have the Recluse refill ammo on each kill. Then I will rarely have the need to switch to any other weapon. Thanks in advance Bungie!!!
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When I first saw 'ravenous beast', I imagined it would summon a literal war beast that would kill everything around you
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I don't have the weapon so I would prefer Bungie not really waste time with this. Thanks.
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Nah, it needs to stay true to its name.
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Or, don’t lose progress towards the perk when you stow the weapon
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This addresses every complaint I have about tarrabah. Great solution too
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Make the magazine refill from reserves while perk is active, this will let you get more out of the perk Add Rampage And like everyone is saying dont lose charge when switching weapons Its a cool weapon, but its just needs some tweaking to be really good
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Be good if it dropped more often first.
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its allready broken in pvp