Sword perks are generic, I have some ideas for them
Spread The Word ( I've mad this thread a long time ago but I'm reuploading it)
With the crownsplitter and eternity edge being added back in the game with the season of opulence I thought of the limited perk pool swords has. For the best optimal role of course but it's still limited and why swords don't have perks like Genesis, high impact reserve, field prep, shield disorient, or a sword with like explosive rounds or something. Yes very gimicky but we need to get creative and the perk pool needs to have variety and be open to almost limitless perk combination. Rather than have tireless blade and assassin blade and call it day or surrounded for those people. Personally, don't like surrounded but hey the vast majority of people like it but moving forward we need more perks to Swords. Granted I believe swords should have intrinsic perks like crownsplitter having some type of field prep or high impact reserve. Said this is one of the posts I made before but yeah.
I'll think of a couple of sword perks.
Adaptive Frame-
Swordjitsu- adds signically more damage to uppercut at the cost of ammo and combos do more damage.
Soltiste spirit- blocking with sword blinds enemies
Aggressive Frame-
Ariel assault- sword cause more damage in the air.
Line'em up- getting a 3 kill release a shock wave based on the element sword.
Solar will be like a thermite grenade or just leave a pool of fire like them stupid taken knight
Arc- will slow enemies movements significantly or release an electrical current that chains to or stuns ultras giving them basically period of stun very brief although
Void- blinds targets for a period of time and suppress their abilities and stop shield regenerations for a period of time. Abilities like stomps hive wizards shots, any teleportation or flying and all that stuff that's really in depth that I can't list now
Lightweight Frame-
Fatal blow- backstabs makes this sword do more damage.
Vipers edge- sword causes massive poison damage and make them weaker, swords that match the element of the sword does signally more damage.
For cayde- raises your sword in the air giving people a movement speed and armor/resilience. At the cost of ammo drained over time.
These are just ideas that I thought of that would be cool in destiny but will have to be playtested and toned down a bit. List some awesome perk ideas below and make sure to spread the word #swordlivesmatter
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