I don't care what it's really called, that stupid crouch-uncrouch move when an enemy player kills you. Either over your dead body/ghost, or just on the spot. Either way, it's the ingame equivalent of the middle finger; adding insult to injury. Winning should be gratifying enough, but these fools have to take the time to make sure you know they won?
Yeesh, if sore losers are bad, then sore winners are exponentially worse. There is absolutely no tactical advantage to crouching and uncrouching in the same spot repeatedly. It doesn't save you from a Wardriff Coil, it doesn't save you from a Hive Boomer, doesn't save you from a Nova Bomb. Program the game to recognize someone teabagging, especially if it's in the few seconds after defeating a player and their ghost is still present, and the sore winner then spontaneously explodes. A nice pretty dragonfly effect, like they got sniped in the face. Then give the point to the opposing team.
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[quote]I don't care what it's really called, that stupid crouch-uncrouch move when an enemy player kills you. Either over your dead body/ghost, or just on the spot. Either way, it's the ingame equivalent of the middle finger; adding insult to injury. Winning should be gratifying enough, but these fools have to take the time to make sure you know they won? Yeesh, if sore losers are bad, then sore winners are exponentially worse. There is absolutely no tactical advantage to crouching and uncrouching in the same spot repeatedly. It doesn't save you from a Wardriff Coil, it doesn't save you from a Hive Boomer, doesn't save you from a Nova Bomb. Program the game to recognize someone teabagging, especially if it's in the few seconds after defeating a player and their ghost is still present, and the sore winner then spontaneously explodes. A nice pretty dragonfly effect, like they got sniped in the face. Then give the point to the opposing team.[/quote] Cry-1-1, what's your emergency?