So,I used the Luna's Howl after in quickplay After the nerf. After playing it for some time I have realized that the change to rate of fire was decent enough to balance it. I felt the change to magnificent howl killed the perk hence have the suggestion to change magnificent howl to make it balanced as well as useful.
The change I suggest is to bring back precision damage bonus but make it so that the perk goes away after a kill. What I mean to say is the perk, even after 2 body and 2 head shots, goes away as soon as the gurdian dies.
Benifits:-
1) the gun will still not be able to 2 tap.
2) the gun will still have the same time to kill.
3) it will be better at counter supers ( supers are really dominant in pvp with no good counters other than sniper and last word)
4) it will reward presision shots.
5) it will make magnificent howl feel useful.
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If the maghowl disappears after a kill it will be too OP. Getting 150x2 damage on supers is a bit too to extreme and most likely to get nurfed again. They just had to make the mag howl 1 shot and reset it and you had to get another 2 headshot for it to be active again. That change itself would fix any of the 2 taps that were happening and the 99% of the excuses that people were making.