They serve zero purpose and I'm tired of playing Reckoning, losing and then being unable to reclaim my mote because of a stupid telemetry taking it's spot. (Yes my inventory is always full)
-
20 weapon telemetries for a gunsmith package. Makes them much more valuable, more incentive to get them, and the gunsmith more popular as a result. I can see why you'd want to remove them, but weapon parts have many more uses, Ada-1 uses them, infusion uses a lot of them, and weapon telemetries have one singular use: it just takes too many for one package. Plus that's a pretty tiny nitpick to remove them ENTIRELY.