So I have a few ideas I hope that bungie might apply for their game.
*make infusions and masterworking use two different currency’s
-how you can do this for infusions, I think you can still use cores to infuse items but the way you earn these could be done by doing patrols on each planet. Giving patrols a new unique purpose.
-how you could do this for masterworking gear would be the same, to keep earning them through bounties.
-I believe this method would solve a lot of problems, because you’d have a better goal set in mind for when you grind.
*repurposing lost sectors and public events
-lost sectors are an awesome and underutilized idea. So what you can do is have unique gear sets and weapons spread along each planets lost sectors. In order to participate in these lost sectors you would need a key. To then fight a boss that could have a single unique mechanic. I personally feel that would make it feel more immersive, but it’s up to you bungie
-how you could apply public events would be to upon completion you might be able to gain a key, and heroic public events could lead to a heroic key that increases chances of getting more loot from the lost sectors. You can balance the rates however you want.
*strike exclusives
-it would be nice to grind for unique armor pieces like back in d1
*pvp endgame
- I personally believe pvp is in a good place right now but it’s missing an endgame like trials. I’m sure many people would like you implement trials back into the game
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