When it comes to matchmaking, I know why they don’t have it for raids. Especially with how convoluted LW is.
Everything else should have it though. Nightfall, quest versions of strikes, Whisper, Outbreak, Shattered Throne. There is no good reason for it not to. If someone thinks it’ll be a disastrous mess of randoms, they can just not play it. Nobody loses from it existing for those activities.
I also think there should be alternate, less convoluted versions of raids that are more akin to long strikes that offer less rewards. Significantly less, even. Just so that people can do it without dealing with the BS of them being otherwise convoluted and because they don’t want to communicate with random strangers for hours on end. Possibly with failing the activity and getting nothing for those hours at that.
The only ”defense” I see against these things is “but muh rewards” as if other people acquiring something in a different way takes away from their ability to earn it the way that they like. Snowflake syndrome. Sorry not sorry but that’s what it sounds like. They seem to just want to feel special for having something many others don’t. As if something in a game should feel like work or a chore instead of being, you know..... fun.
Bottom line, I’ve said it before and I’ll say it again. If there are options, one person acquiring a piece of gear one way does not take away another player’s ability to earn something the way that they want to if there are options. Have ornaments that signify the way they were earned. Solo and MP gamers alike could easily coexist and there would be FAR less community strife if they would give people options instead of heavily dictating how everything is done and earned and instead of trying to force feed the entire experience on everyone. It is, always has been, and will continue to be detrimentally impractical and leave this series in the realm of what it COULD be.
OPTIONS. That’s all people want.
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