It wouldn't affect your experience one iota, so be maybe stop, put on a thinking cap and contemplate what you're about to say before you post something ignorant.
Facts: making the game better for solo play doesn't mean getting rid of team activities or even dumbing them down.
What it does mean is
-better Matchmaking in PvP environments that are currently extremely unbalanced towards fireteams.
-more and/or better matchmaking options for PvE content like Nightfalls, raids and dungeons.
-more endgame content like Shattered Throne that can be done solo or in a fireteam and both are a true endgame challenge.
If you want to keep having a game to play into the future, you might not want to tell people who experience the game differently than you to "find another game". You also might want to try a little empathy and understanding instead of faux internet basement-rage.
Thanks.
-
I feel like there is an easy fix for the solo content conundrum. Just put scaling onto activities so that if you go in solo, or in a duo, or whatever the content scales up to the challenge. Conversely, they could create something akin to the nightfall cards that allow for modifiers to be applied by the player with appropriate loot drop quality to match. I also prefer solo/duo for activities and would love to have the ability to scale something to my fireteam size and by applying scaling or modifiers content gets designed for everyone. Raids shouldn't be messed with, that's a very specifically designed activity. While I would welcome more solo/duo content in the game, I think we have to think realistically now that Bungie has separated from Activision so they're resources will be limited. Combat scaling would be a useful compromise I feel. I would also add that it would be awesome to replay the main story and forsaken missions over with skill modifiers with updated loot drops to boot. I know we can play heroic versions of the missions but I would like to play from start to finish again.