Much like the definition of goods vs service, you have it wrong.
The best practice is to choose 100 sample size per 100k population.
Most companies will use a lot less than that and try to focus more on cross-section. For instance, for population of 500k, with high confidence and error margin of 5 (which is the +-5 you see on all polls), a normal corporate sample size would be less than 350 people.
In politics, however, more is better. The larger your sample size the higher your confidence, especially when you’re polling on concepts vs tangible objects.
There were over 1500 votes in the cores poll. Even if only half were real, which I seriously doubt, that would still leave more than double the sample size required for 500k, which we all know is an inflated population number anyway.
Thusly, I stand by those numbers and the interpretation of them.
English
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Video Games: Goods Or Services? ... In the absence of a definitive legal answer, software and games companies have generally treated software itself as a service – which means treating games like World of Warcraft as well as platforms like Steam or Xbox LIVE as aservice." Hop off that high horse of yours. K?
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I’m not on a high horse. Treating something different than what it is doesn’t change what it is. SAAS is a phenomenon of cloud architecture PAAS, a way for Amazon and Azure to increase market size, that filtered down into some software companies as a way to implement agile development. They do not license the games via subscription, and none of this can actually change accounting principles (despite how accountants accommodate these companies). So, as long as a buyer owns their copy of the game, without any rights to reproduce and sell it, it’s a product, a good, not a service.
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Thats cool. Videogames are considered a service. You just dont agree. That's fine. You dont have to agree. The fact that people are coming out stating its not is indicating that it is. Blame the times.
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Just like in the other post, I’m not fully following you, but I do agree that we disagree. Please don’t accuse me of talking down to you. I don’t do that. I just think it’s important for people to try and get on the same page re things that should be generally accepted. I realize that companies like MS and Amazon are heavily invested in an attempt to make the law murky, despite the fact that their PAAS products aren’t really threatened by the SAAS precedent, which does exist under licensing law. Still, you must see a huge difference between destiny and MS 360. Even the annual pass is only a pre-purchased set of updates on a clearly defined product.
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Edited by Necrogen: 5/23/2019 4:24:04 PMThe lines have blurred already, you dont see it yet. This game can shut down at any time and we lose it forever. We dont [i]own[/i] destiny. We bought a license to play it. Its a service. Im unfamiliar with why you compare the video game to a word program for. They both function differently but they still service people. One is a videogame - it provides entertainment. Word helps us type things and organizes things. Doesnt mean destiny isnt a service. I see what i see here with destiny, world of warcraft, ff14, phantasy star online 2 and the many to follow. The difference with destiny is that they dont charge monthly.
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[quote]The difference with destiny is that they dont charge monthly.[/quote] That’s the key. That along with what you get when you walk into a store and [b]buy a copy of destiny 2[/b]. It’s not a service. It could become a service, like MS 360, which is why I gave you that example, but right now it’s not.
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Edited by Necrogen: 5/23/2019 4:34:35 PMthat makes absolutely no sense because if you're going to say Microsoft 360 is a serviced what are you going to say about the people who bought the permanent key so they can have office? both are need of updates both are in need of maintenance if the sugar goes down their functions do not work. I believe that the whole services portion here is misunderstood as you do not need to charge monthly for a service whether you can actually just pay for a set amount of months and then have to pay again for another set up services. take the annual pass for example. The thing cost $30 for 3 expansions and it's going to last you the whole year. You just spent $30 for a year. when that finishes they're going to come up with yet another annual pass or big expansion which is going to be x amount of dollars for however long it lasts. In this light this is a service.
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I see what’s got you, and if it weren’t for the fact that D2 can be physically purchased and owned, I might agree. I also see your point re the MS key, but the key expires. It’s just a way to avoid the annoyance of paying monthly, and the main distribution of 360 is a [b]hosted[/b] one. Bungie won’t even give us dedicated servers. I’m not trying to trigger you. I’ll even let you have the last word.
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This isn't who gets the last word....this is you telling me why its not considered a service and its me asking how in the world does that make sense? D2 can be purchased digitally as word [i]up to a point[/i] had a physical release. It seems to me that the traditional definitions are shifting and blurring a bit. It sounds to me that destiny is both a product and a service.
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If you're going to continue with the goods vs services argument, at least explain what you're going on about otherwise drop it. The sample size? That's an excuse. That's laziness. You're going to tell me less than 1% is an appropriate [i]amount[/i] to get a feel for what's needed in the game? I don't think you listen to the general opinion of the community. They don't like it when a few streamers say how the game should be run yet you're still going to stand by that the less we have the better? Ridiculous.