You know? You guys are trying your best to improve a game. I respect that. It’s more news than we get from TF2’s (Team Fortress 2 for those thinking titanfall 2) development team, and way more activity. You guys work hard every week to try and make the community happy. It’s not easy and the community refuses to acknowledge that you do these things for the betterment of the game. Not everyone plays 24/7 and it can be a grind but people still play and many people find it fun. I’m sure you already know this but people complain to help something they love to do so the people doing this do this because they care but aren’t able to think of this from any other perspective than their own. Games are hard to make, like any piece of media. Books aren’t written in a day (at least good ones) and you guys communicating what you think is great! Giving weekly updates and talking with the community (up until it gets too hard to due to 1:100 ratios of devs to consumers), even playing the game yourself to play test and getting community figureheads to play test and moderate too. So in short: thank you for developing games, I look forward to seeing this series grow into something better than I can imagine and have a drink of water, it’s very salty up here.
Oh god I can already see the comments so I’ll address the main ones I see coming:
no I’m not a bungie fanboy I actually think the games state community and gameplay wise is in a bad place.
Second yes I haven’t played for a while but that’s for personal reasons, as always real life comes first.
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Ay, but why does Shards of Galanor have an effect that restores super energy on boss hits, instead of like you know ad clearing with it's many knives. but then Celestial Nighthawk has an effect that restores super on a single kill instead of a single target precision hit suited for bosses?
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Amen buddy #100%