That was fixed in the last patch.
Plus----being a min-maxing game----stats and talents are more important than raw gear score. So I can be GS 488---but because I've combined talents and bonuses better than most---I can actually have a stronger build than someone who is GS 500, but hasn't put thought into his build.
Also with Recalibration, even low GS (and even purple) gear is valuable because it can have a key talent or god-rolled bonus that you can use to boost the GS on your high-end or gear set gear.
I have armor pieces that are as high as GS 513, because of going over gear drops carefully, and making good use of recalibration.
Plus---with the patch that is dropping today----the caps to stat bonuses that used to limit how far you could push gear are being removed. So I already have gear in my stash that is going to be used for recalibration beause of god-rolled stat bonuses.
This is what I like about the game. Its simple on the surface...but there is a LOT of depth to it you're willing to devote the time and energy to explore it.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.