Lets face it, Wardcliff is an obnoxious weapon in PvP. The reason for this is simply because it is so efficient, especially when masterworked. In PvP it is quite literally the dominant heavy weapon of choice.
This needs to change, because there are a lot of other weapons that get overlooked, especially in competitive.
What I am proposing is not actually a nerf to the actual weapon itself, because as weapons go, it is fine. What I am instead proposing is limiting the amount of ammo that you get for the weapon when you pick up a heavy brick in PvP.
As it stands players currently get 2 rockets per heavy ammo brick, 3 rockets if they have the rocket launcher scavenger perk on their armour. I propose that players only get 1 rocket for Wardcliff Coil per heavy brick, no more, no less and even if you have the Rocket Launcher Scavenger perk on your armour then you will still only get one rocket.
If applied, this change will curtail its obnoxiousness in PvP without actually hurting its effectiveness especially in PvE. What is more it will give other heavy weapons an opportunity to shine as well.
Now I am probably going to get a lot of salty responses to this change as a lot of folk just want to be able to curb stomp in PvP with whatever weapon setup is easiest for them to do so. But Wardcliff has had its time in the sun and now needs to step aside to allow other heavy weapons a chance.
-
If anything mine needs a HUGE buff. Got the catalyst and everything but mine doesn't do half the crap that I've seen others do. Dude can do a drive by and every single rocket auto locks and tracks my ass through 2 hallways and doorway, but I can basically point blank a whole team capping a zone and all the rockets avoid them like it's a (No Fly Zone). I even see people cross map fools with this thing. Like their rockets fly straight as a jet. Then I shoot mine and every rocket decides it's needs to go it's own way after half a meter.
-
Sacavanger only gives 2 shots from wall bricks.
-
nope, i hate nerfs. Don't want to get killed by coil, secure the heavy its simple. Stop asking bungie to help you in gun fights
-
So calling for another weapon nerf?? U people are never happy
-
I agree. Screw everyone who wants to be salty about it. It honestly gets annoying when everyone in comp uses Wardcliff, people choose this weapon because it is good, I understand that, but other weapons need a time to shine. I decide not to use it myself because I don't want to be seen as toxic in PvP but I will use it in a private match for the fun of it. Wardcliff doesn't need to be nerfed the hell out of, but it needs to have an ammo nerf to make it fair on other players whom either do not have this weapon, or players who want to just have fun and enjoy themselves in some quickplay.
-
I like how the people here are acting like you demanded for wardcliff to be stripped naked, beaten in the town square, and left to rot in the field for the crows. He's asking for a rocket that fires a dozen 1 shot mini rockets (that track with the catalyst mind you) to only have that single volley. You have one chance at an easy multi kill, and then you wait for heavy to spawn in 30 seconds again. Not a ludicrous request people
-
IDK about you guys but I picked up wc ammo 3 times and got only 2 kills with it. Both were suicides. The other players that use it kill me while being an inch away yet they survive the blast and run to the next opponent. IDK how that works but maybe I'm just trash
-
No no no no STOP ASKING FOR NERFS ON EVERYTHING YOUR RUINING THE GAME AND I DINT EVEN USE IT STOP CRYING AND START TRYING
-
I use Wardcliff and I agree
-
Don’t let the enemy get heavy ammo. Problem solved. It only come with two volleys per brick and only one player can have pick up the brick. How is it an issue where there is such a usage restriction?
-
Wardcliff Coil is not a problem in pvp or in pve. Adjust your play style. Don't call for nerfs just becaause you get killed by a certain weapon, more than once.
-
You’ll nerf that weapon then start complaining about the next meta.
-
Or just remove power ammo from PvP all together.
-
Take heavy off crucible
-
I would rather have heavy ammo completely removed from pvp. it ruins the flow of matches imo.
-
Just have power spawn once a game....
-
An exotic rocket launcher is effective in PvP? Well bugger me, we can't have that... Can we?
-
Make it fire backwards in PvP.
-
OR! OR! Bear with me! They could just eliminate power ammo spawns and reinstate the 5 minute heavy round. Yeah. I like that much better.
-
Remove heavy pickups on death, guarantee that would fix the problem
-
It is literally the only weapon used in comp. It needs to go.
-
Edited by Demon_XXVII: 5/13/2019 1:23:30 AMIt’s always been basically, a 2 shot blade barrage in a barrel...(way before Blade Barrage ever existed on the Bungie drawing boards) Surprisingly it’s never been nerfed, because the PvP crowd never cried about nerfing it in Crucible It should be 1 round per ammo brick in PvP And 3 in PvE 👍
-
W.coil should only have one ammo in PVP
-
Wardcliff is 2 pocket Blade Barrages 2 is too many Change my mind
-
Honestly, if the nerf were [b]only[/b] to affect PvP it would be fine with me.
-
I’ll never agree to this. I’ve been using wardcliff in pvp since the double primary era. Bungie just needs to make more weapons that can compete for that exotic heavy weapon slot. Also, you can get more kills with 1K voices if you’re a smart player.