Not trying to decent the OP as the fault doesn’t fall squarely on any one group aside from just generally annotating people. But...
The Whisper Nerf was barely a nerf. If you hit your shots, you only need 3-4 bullets. The Full Auto shotgun issue was also complained about by the pvp community as it was by far the best perk on any shotgun in pvp. Rapid Fire wasn’t as prevalent, but Full Auto dust rock blues was an issue.
I repeat. Not defending the OP, I’m just trying to remind you to think about the examples a bit more.
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No... no you don’t know what your talking about. Full auto pre nerf increased pellet spread. It was the one perk you didn’t want lol.
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Haha, then why was Hawthorne’s the 2nd most used power weapon in year 1? It’s rare that I get killed in 1 shot by shotguns aside from precision slugs. Wishbringer and Ikelos are both common in the crucible. Yes Dust Rock Blues is a very powerful weapon in the crucible and all precision frames (non slug) could use a slight range nerf. But being able to fire off a second shot in a faster period of time allows you to secure kills at a significantly longer range, and now Full Auto does not increase spread.
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Ah whaaa? Shotgun range is way more of an issue in pvp than auto fire. It fact more god rolls avoid auto fire even pre nerf
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[quote]The Whisper Nerf was barely a nerf. If you hit your shots, you only need 3-4 bullets. The Full Auto shotgun issue was also complained about by the pvp community as it was by far the best perk on any shotgun in pvp. Rapid Fire wasn’t as prevalent, but Full Auto dust rock blues was an issue.[/quote] Most of those nerfs were for pvp/gambit(invaders). Can't get kills if the primeval dies before the portal opens, which would make invading useless and make gambit a speedrun for enemy kills. Strike/Raid bosses have immunity mechanics built-in to stop damage/stomp to keep close attacks away. Nobody playing pve cares how fast bosses die, but they couldn't make gambit bosses immune in the middle of fights, until Prime.