I have an idea to make Sweet Business more fun (or more exotic)
in simple words, make a park in Sweet Business that after a kill, the Sweet Business will spin faster after you stop firing for a short period.
What do you think?
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As a Sweet Business enthusiast, I disagree with all the people that say they want it to be a light machine gun. I think it’s unique as an Auto Rifle, also, if it was put in the Heavy slot... [b]Who would use it over something like Whisper, or Wardcliff?[/b] You can’t just slap it in one of the most competitive weapon slots in the game. [b]But, if had to improve it I would give it... EXPLOSIVE ROUNDS. [/b]
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Add a perk so that holding the ads button spins the weapon up without firing, and I would use it. That's all that's needed for me.
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Edited by Romulus: 5/13/2019 9:53:31 AMSweet Business: gun has increased hipfire accuracy and a 999 round drum magazine. Serious Business: gains explosive rounds and increased stability while firing.
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Another idea would be that rapid kills boost your super meter
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Explosive rounds
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Honestly just giving it feeding frenzy would be great.
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[b]Explosive[/b] [i]Rounds[/i] [spoiler]Thanks for coming to my TED Talk.[/spoiler]
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Does sweet business have rampage? They need to give it rampage and create a perk that buffs rampage similar to the way that magnerua buffs dragonfly.
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It should have rampage and subsistence except without the shit downside. This would make it so much better.
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Just make the gun have one giant magazine that doesn't reload. Like a 999 mag. and maybe a damage increase to enemies when surrounded and/or getting a kill
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-heavy slot -void -1 massive belt, no reloads -HMG class now that we have it in game. -fires faster the longer you hold down the trigger, at the cost of stability
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ANY improve for sweet business would be good. At least triple tap
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No change........except make the bullets into grenades.
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Aiming down sights should start spinning the barrel
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Catalyst needs a change. Make it spin up faster
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If they keep the behavior, firing rate, damage and stuff the same but gave it a monte carlo or bad juju perk it would be amazing. Kills recharge melee abilities or grant extra super energy. That there would be some SWEET BUSINESS!! Or maybe the dawning sparrow ability to generate 1 glimmer every 10 ish minutes.
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It just needs lower volume on spin up. The whole map can hear you firing that thing and good players know not to challenge, so they just don't.
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How bout double the ammo and give it explosive rounds, that would make it even more fun
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No. We. Need: Preload By ADS And Explosive Rounds
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Edited by GabZoool: 5/12/2019 6:20:17 AMThe main perk is high caliber rounds. U can keep stagger majors with it until they die. Even push them away from melle range :). Thats also the perk that makes it quite nasty in pvp if u hit first. I would not want to lose that perk. Maybe how about for start giving it 360 rpm auto rifle damage that goes up to 900rpm. No need for rampage or other fancy cheats. That should be 250% dmg increase. Right now it is 900rpm SMG dps with more range and ammo.
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Edited by Meow Fairy: 5/12/2019 4:07:14 AMan other idea : rework it as a lmg.
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ADS spin up. Belt-fed system(no reload; all 1099 bullets are loaded and ready to fire.) Miles better than the useless hip fire accuracy and reload on ammo pickup perk. What sense is there in a gun that reloads while firing on ammo pickup, when ammo drops right on top of something? What, did they expect it to be used in melee range?
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Explosive rounds with Dragonfly that works like the Smart Core on a Legion Titan in Titanfall 2
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so a 2nd Catalyst?? i feel like exotics should have more than 1 catalyst
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My suggestion for sweet business is that it be moved to the slot of "powered" and have it's damage buffed as a light machine gun which lets be legit is what it freaking is. Combine it's existing perks with the coils "pick up auto reloads" and have the entire magazine of the weapon available, you never have to reload this weapon. Just fire till it's dry. Tune the damage to be somewhat higher than the thunderlord can do because unlike the thunderlord it doesn't create area of effect damage...
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I think that the weapon needs to be reworked with a faster rate of fire and a larger magazine. For example 600 rpm & a 250 round mag + 1000 rounds in reserve then it would work a lot better but unfortunately the idiots in pvp would complain about it .... so it probably wouldn’t happen