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Destiny 2

Discuss all things Destiny 2.
Edited by Mara Sov's Thicc Thighs: 4/26/2019 2:59:11 PM
3

Luna's/NF Nerf is too far

So early yesterday the weekly update addressed Luna/NF getting a nerf to basically this: *Will now fire at 150RPM *Mag-Howl can no longer 2-Tap I totally can understand a rof nerf to the gun; Its way too forgiving, fells sticky as ever, and is easy to use on console with little to no effort because it’s a 180. Having said that, a rof nerf sounds like a very reasonable fix!... until they decided to also touch upon Mag-Howl. This perk alone summed up the decision as a player-base to go get the weapon, and with it came TONS of dedication, effort, blood sweat, and tears to some. This perk is what set it aside from the rest of the D2 hand cannons, and would be balanced even at 150RPM! It was its signature perk that made it a true pinnacle weapon like the rest. The decision to nerf it? Only to stop 2 taps? That was really situational. In reality, you had to know what you were doing to get this to work constantly, and being a Luna’s user I rarely pulled that off. Final thoughts... RPM Nerf? Agreed... Mag-Howl nerf? Please no, thats just hurting the gun to almost having nothing special. To keep a happy fanbase of dedicated and competitive players, just rethink what you’re doing here. Thoughts? Leave it below -Key

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