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Destiny 2

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4/30/2019 10:55:45 PM
37

Ban Luna, and Unforgotten in quick play

I will keep this short and sweet, Recluse, Luna's howl and Not Forgotten, earned in Competitive keep it in competitive. There should not be weapons earned in a competitive playlist as OP has LH and NF RC, that can be used in the quick play. There is no point in having any other weapon in the game when it comes to the crucible when there are three weapons that over power everything! This meta discourages players from playing PVP. The weapons are broken! It doesn't take skill to use a broken gun.

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  • Edited by RANGERX117: 5/1/2019 2:39:29 PM
    Short answer = bad idea Long answer = Bungie mis-guessed what players would do with PVP pinnacle weapons. They assumed that guns earned in comp would stay in comp. That proved to be wrong. When people get a new shiny toy they want to try it out in an envriomnet where there is less on the line if you lose. After that things get old if you just go around stomping people in the valor ranks and these people jump back into come. I have seen less LH/NF in QP this last month....well until the nade spam BS started. The real fix is not ban a gun, or nerf a gun, or the gun period. It's the map! Terrain will always dictate loadouts. All PVP maps, except for 2, are built for short to medium range engagement. These maps are perfect for LH/NF. Make larger more open maps and the meta will change. You have to be a pretty bad PVP player if you have a scout, bow, or pulse on an open map and let a dude with LH/Shotgun get in range to use those guns. When comp first started the map was equinox for a few weeks for some reason. MIDA was king because of the long site lines. Other shorter maps were introduced, long range pule rifles came out, and scouts took a hit so MIDA went back into the vault but it was the map that dictated the meta, not the gun. Maps were short so HC became the norm. Bottom line: Its the map not the gun.

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