[quote]It’s just more convenient and safe to apply a nerf in this case than it is to buff other weapons or archetypes[/quote]
Everyone here knows Bungie have a terrible history with balance, but you're criticising them for doing the right thing and being safe? If they buffed everything to the level of those two guns, then Special Weapons would be in danger. They already kill faster than some Fusion Rifles can charge fully, making everything that good would entirely devalue Snipers and Shotguns. If that was to be remedied, then Special Weapons would be encroaching on the turf of Heavy Weapons. It's a very slippery slope that people don't stop to consider because they don't want to see their favourite weapon be nerfed.
[quote]Your example about pulses can be applied to other weapon classes and hand cannons, remove bloom, see how Ace and TLW perform, I bet the cry for nerfing of LH/NF would dissipate.[/quote]
I'll rephrase that for you.
"Remove bloom and see Hand Cannons get even further away from other primary weapons". A slight bloom reduction for 150s would be more than enough and it wouldn't affect post-nerf LH/NF. You can't reasonably suggest that Hand Cannons are in more need of tuning than Scout Rifles, Auto Rifles, Sidearms and SMGs (that aren't The Recluse) because to do so is just flat-out wrong.
Are you not tired of Hand Cannons being the best weapon? Don't get me wrong, I know they have the highest skill ceiling but it's just boring. My preferred loadout would be Scout Rifle and Fusion Rifle - Scout Rifles haven't been in the limelight as a whole weapon class...…...ever. Fusion Rifles haven't been good Special Weapons since Vanilla D1 and the days of the 77 Wizard, outside of one or two outliers. Hand Cannons have been top for most of the game's lifespan, be it Thorn/TLW/Hawkmoon in D1Y1, Eyasluna in Y2, The Palindrome in Y3, and now Luna's Howl/Not Forgotten. It's time for a change.
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