So why is this game called Destiny? What is Destiny?
We are. Our guardian. But more than that... ourselves. We all. I am, the person writing this post, and you, everyone who is reading this right now. The people on the other side of the screen.
In today's Invitation of the Nine, the emissary speaks about us, the guardian, who seeks power and ascends way beyond the planes.... beyond the game. That is both metaphorical speak but also quite literally. The emissary refers to us, the player.
We are boundless. We do not belong to the universe of Destiny. We are outsiders who observe, manipulate and intervene. Our guardian is our avatar. A mute being that does our bidding and our tool by which we strike the universe of Destiny.
We do not succumb to the unversal rules and laws of the Destiny world. Light and Dark mean nothing to us. The balance of powers and the hunt is trivial to us. We cannot be killed. We always return. We cannot be Taken. Our will is our own and it bends the universe of Destiny until it's on its knees.
We are so far beyond the conceivable concepts of the Destiny inhabitants they do not even consider us. But here we are. We slayed gods. We defied the sword logic. We overcame vex minds. We resisted possession. In search for power we grind anything to dust and elude or crush the logic and laws that control and grasp any NPC or being in the Destiny universe.
The heart of darkness being eradicated. Atheon overcome. Crota destroyed. Oryx dethroned. And more. All the feats we did are so far out of the league of any ordinary in-universe beings, even the mightiest guardians, it's downright absurd. But we can do it because the force beyond our guardian is a force beyond even the borders of the universe and realities of Destiny.
Bungie has cross-teased, reused and featured ideas, symbolism, concepts of several of their own games for years now. It's not unheard of.
Some examples from the top of my head.
[url=https://en.wikipedia.org/wiki/Oni_(video_game)]ONI is not just Office of Naval Intelligence but a Bungie game all by itself.[/url]
The idea of a back and forth of two great powers, like Light and Dark or Creation and Destruction, at least goes back [url=https://en.wikipedia.org/wiki/Myth_II:_Soulblighter]as far as Myth 2.[/url]
[url=https://imgur.com/ERm8qa1]Halo ODST had teases for Destiny.[/url]
But the thing that parallels Destiny the strongest is, without a doubt, Marathon. Which I recommend by the way, kind of old and a bit dated but as far as writing goes top notch.
At the end of Marathon, everything comes full circle and given the teases of players being the thing and force beyond the guardian and even the light and dark, the inconceivable power to the inhabitants of this universe, as well as Bungie doing cross references I say, [url=https://imgur.com/FjcgwMl]with this particular piece describing something that not just describing the protagonist of Marathon at the end of the game but is also extremely similar to what our guardian goes through, I say, as of now:[/url]
What is Destiny?
We are.
And in the end, we're gonna end it all.
tl;dr: [spoiler]We the players are an exo-universal powerful being to which the balance and struggle of light and dark does not apply and we are so divine to Destiny characters because of this that we eventually will end the whole cycle by toppling the constant back and forth. The emissary has realized this, nobody else has it would seem. Not even the nine. Everyone else is bound by their own universe's logic.
But we are such that our influence is nothing short of literal Destiny.[/spoiler]
[spoiler]And all the throw backs and all the wrap-up attempts from the story makes you feel as if Destiny was really supposed to be Bungie's personal Magnum Opus.
And it can still be. If D3 delivers.[/spoiler]
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The Needle.