I can understand the original logic: enhancement cores being used to "enhance" weapons and armour as raising these items' power level is an enhancement.
The problem is their scarcity. The simple middle ground would be to increase their drop rates from in-game activities. I've seen suggestions like 1 core from normal public events and 2-3 from heroic events, same with adventures, same with strikes etc.
Then we would actually be playing the game and being rewarded. The current set up of grinding Spider bounties or rng on weapon/armour dismantles has gotten old very fast and it is sucking the fun out of the game.
I understand you guys need to balance availability of materials with playtime but you guys have the current set up wrong. It's that simple.
Lastly, what exactly do you guys need to evaluate about the feedback?? Your last post had 4 thousand replies and zero upvotes and the vast amount of those are telling you that the current infusion system is broken.
Get the lead out, Bungie!
P.S. Grinding more bounties is not the answer!
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