The problem is, they're right about infusion needing to feel meaningful. At the beginning of D2, it was way too easy to get to max light, and then people got bored and left (80% of all players). The cost of infusion is definitely too high, another over correction on their part. If Bungie gives us more plentiful sources of cores, maybe we can find a good middle ground.
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I told a lot of people it was easy to level in D2V, but I had no concept of how much time I had put in in a short span of weeks. That concept was only true for people putting unreal hours in per week. Truth is, when they removed the whole +5 system, they should’ve just stopped there.
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Edited by damnter: 4/11/2019 9:35:07 AMPeople did not get bored because max lightlevel was to easy to get to. They left because they had all the loot already and every weapon and armour was the same. Not because of max lightlevel.
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Well it was a combination of both. And our abilities being nerfed from D1.
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people didnt leave because they reached max level , but because they were used to the somwehat decent quality of destiny1 just to get bait and switched with trash destiny2
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I dont think so felt fine to me. At the start of D2. Only thing that felt right about the game. But that said I can see what they mean about wanting things to feel meaningful and making you want to weigh what to power up. But that's not the way. Not at all. And honestly if they had a. Better armor system. With better perks . And systems set up in game. That would not be a issue. Honestly the economy was looking nice at the end of d1. They should have just grown it fro. There. Infusing armor and the prices for mateials.breaking armor down everything . Felt on track not on point but headed in a good place.